Deadpoint (series)
Template:Pp-semi-indef Template:Pp-move-indef
| Call of Duty | |
|---|---|
Logo used since 2023 | |
| Genre(s) | First-person shooter |
| Developer(s) |
|
| Publisher(s) | Activision |
| Platform(s) | |
| First release | Call of Duty October 29, 2003 |
| Latest release | Call of Duty: Black Ops 6 October 25, 2024 |
Deadpoint is a tactical and military first-person shooter video game series and media franchise published by Blackbarrel Interactive. Deadpoint was originally focused on modern tactical FPS experimentation, Deadpoint delivers a grounded, gritty combat experience set in an alternate near-future plagued by political collapse, black market warfare, and rogue paramilitary forces operating across lawless global territories.
Supreme Studios series began with Deadpoint (2004), then was followed by Deadpoint: Blacksite (2005), Blacksite II (2006), Blacksite III (2008), Blacksite 4 (2010), and Blacksite 5 (2012). In 2015, a new sub-series was started: Iron March (2015), Iron March II (2017), Iron March III (2020). They released a standalone title Crimson Ashes (2023).
Air Studios joined and began a second sub-series, Fireline (2007), Fireline 2 (2009), Fireline 3 (2011), Fireline Requiem (2014), Firestorm Protocol (2016), and Fireline Omega (2019). They have released a standalone title being Pulsefire (2022). Dark Productions V Inc. joined in 2013 with Deadpoint: Shatterfront, Shatterfront II (2018), Shatterfront III (2021), and Shatterfront IV (2024).
Call of Duty has sold over 500 million copies and has 100 million monthly active players across all platforms.[1][2] The franchise generated $30 billion in revenue by 2022.[3] The series is verified by the Guinness World Records as the best-selling first-person shooter game series. It is also the most successful video game franchise created in the United States and the third best-selling video game franchise of all time. Other products in the franchise include a line of action figures designed by Plan B Toys, a card game created by Upper Deck Company, Mega Bloks sets by Mega Brands, and a comic book miniseries published by WildStorm Productions, and a feature film in development.
Main series[edit | edit source]
Supreme Studios developed games[edit | edit source]
Deadpoint[edit | edit source]
Deadpoint is a 2004 first-person tactical shooter developed and published by Blackbarrel Interactive. It is the first main installment in the Deadpoint franchise. Built during the early years of modern tactical FPS experimentation, Deadpoint delivers a grounded, gritty combat experience set in an alternate near-future plagued by political collapse, black market warfare, and rogue paramilitary forces operating across lawless global territories. Movement is methodical and deliberate. Players sprint, crouch-walk, vault over low cover, and prone under narrow spaces, with movement speed governed by weapon weight and gear carried. Sprint duration is limited, requiring careful route planning during engagements and retreats. Gunplay focuses on brutal efficiency. Weapons have strong recoil, sharp damage models, and minimal forgiveness. Automatic fire is highly unstable without deliberate recoil control, emphasizing burst discipline and shot placement. Ammunition types and armor interaction determine lethality, forcing players to adapt to enemy loadouts in real-time.
Deadpoint: Blacksite[edit | edit source]
Deadpoint: Blacksite is a 2005 first-person tactical shooter developed and published by Blackbarrel Interactive. It is the second main installment in the Deadpoint franchise, following Deadpoint (2004). Building on the grounded, unforgiving foundation of the original, Blacksite expands the franchise into deniable operations, clandestine warfare, and covert geopolitical manipulation across shadow conflicts and forgotten battlegrounds. Movement refines the heavy tactical realism introduced in the first game. Players sprint, crouch, vault, dive-prone, and climb short surfaces, all under strict stamina and armor-weight management systems. Heavier loadouts penalize sprint and climb speed, forcing players to balance firepower with mobility during mission planning. Gunplay sharpens into a more nuanced system. Every weapon now features condition degradation — prolonged use, exposure to environmental hazards, or enemy EMP attacks can jam, misfire, or slow firing rates unless maintained during downtime. Ballistic physics improve, modeling real-time fragmentation, ricochet potential, and armor penetration dynamics against layered cover.
Deadpoint: Blacksite II[edit | edit source]
Deadpoint: Blacksite II is a 2006 first-person tactical shooter developed and published by Blackbarrel Interactive. It is the third main installment in the Deadpoint franchise, and a direct sequel to Deadpoint: Blacksite (2005). Continuing the series’ commitment to harsh realism and covert operations, Blacksite II deepens tactical systems, introduces layered team management mechanics, and expands global conflict settings into sprawling, persistent battlefields. Movement evolves with new micro-tactical adjustments. Players now perform side-lean movements around cover, controlled peeks over ledges, and low-profile vaults to maintain stealth during infiltration missions. Sprint and dive mechanics remain governed by stamina, but gear-dependent movement penalties have been slightly refined for smoother transitions between cover positions. Gunplay maintains the brutal authenticity of previous titles. All firearms feature dynamic degradation, overheating risk under sustained fire, and reactive recoil shifts depending on stance and fatigue level. Penetration models are expanded, simulating deflection and bullet fragmentation when striking layered or reactive armor.
Deadpoint: Blacksite III[edit | edit source]
Deadpoint: Blacksite III is a 2008 first-person tactical shooter developed and published by Blackbarrel Interactive. It is the fifth main installment in the Deadpoint franchise and the third entry in the Blacksite sub-series, following Deadpoint: Blacksite II (2006). After experimenting with faster, arcade-style gameplay in Fireline, Blacksite III returns Deadpoint to its uncompromising tactical roots, offering a darker, more methodical experience that re-establishes the franchise’s reputation for grounded realism, slow-burn tension, and brutal precision. Movement maintains heavy tactical realism but introduces Micro-Maneuvering. Players sprint, prone, climb, and vault cautiously, but now also perform granular environmental movements — such as low-peeking around doorframes, sliding under broken structures, and bracing along narrow ledges under fire. Heavy gear sharply reduces sprint capacity, forcing players to tailor loadouts to mission needs carefully. Gunplay remains punishingly realistic. Every weapon is deeply modeled with new Kinetic Integrity systems — sustained fire causes internal wear, misalignments, or overheating failures if not properly managed. Armor types and body part hit zones influence damage outputs heavily, meaning precision matters far more than sheer volume of fire.
Air Studios developed games[edit | edit source]
Deadpoint: Fireline[edit | edit source]
Deadpoint: Fireline is a 2007 first-person arcade shooter developed and published by Blackbarrel Interactive. It is the fourth main installment in the Deadpoint franchise but serves as the debut of the Fireline sub-series, designed to introduce a faster, more accessible, and high-octane take on tactical FPS gameplay. Departing from the heavy realism of the Blacksite titles, Fireline emphasizes energetic firefights, fluid movement, and explosive combat scenarios while retaining Deadpoint’s signature grittiness. Movement is retooled for speed and aggression. Players sprint indefinitely, perform rapid vaults, execute boosted dive-rolls, and mantle surfaces without stamina penalties. A new Momentum Chain system rewards chaining vaults, dives, and kills in quick succession by granting brief speed and reload bonuses. Gunplay is tuned for arcade satisfaction. Recoil is reduced compared to Blacksite entries, weapons reload faster, and bullet impacts feature exaggerated visual feedback. Weapons are categorized into rapid-response archetypes (spray rifles, demolition launchers, tactical SMGs) designed for non-stop engagements rather than cautious peeking and suppression.
Deadpoint: Fireline 2[edit | edit source]
Deadpoint: Fireline 2 is a 2009 first-person arcade shooter developed and published by Blackbarrel Interactive. It is the sixth main installment in the Deadpoint franchise and the second entry in the Fireline sub-series, following Deadpoint: Fireline (2007). Designed to push the series' arcade-action formula to greater heights, Fireline 2 expands movement fluidity, increases combat spectacle, and introduces new dynamic systems encouraging high-speed play and nonstop aggression. Movement fully embraces kinetic, momentum-based traversal. Players can sprint indefinitely, chain vaults and wall-runs, dive-roll through small gaps, and trigger Momentum Boosts — a temporary burst of speed and reload acceleration after chaining kills, movement skills, or environmental interactions without pause. Gunplay is tuned for spectacle and flow. Recoil is low, reloads are lightning fast, and weapons are designed around combo potential — SMGs, demolition shotguns, semi-auto marksman rifles, and explosive launchers. Environmental kills (exploding vehicles, collapsing scaffolding, chemical spills) now grant score multipliers that stack dynamically.
Primary developer rotation[edit | edit source]
In 2004, Blackbarrel Interactive began work on a new franchise they announced they would begin releasing in the fall of the same year. In 2005, Supreme Studios, Air Studios, and Dark Productions V Inc. joined to rotate turns to release a game within the franchise.
Other media[edit | edit source]
Films[edit | edit source]
On November 6, 2015, upon the release of Black Ops III, The Hollywood Reporter reported that Activision Blizzard launched a production studio called Activision Blizzard Studios and are planning a live action Call of Duty cinematic universe in 2019.[4] On February 16, 2018, it was announced that Stefano Sollima will direct the film. Days later, he told Metro UK that he is considering having both Tom Hardy and Chris Pine as the leads for the film.[5][6] In an interview with FilmSlash, Sollima stated that the film will be a real soldier movie, not a war movie.[7] On November 27, 2018, it was announced that Joe Robert Cole will be writing the sequel.[8] Filming on the first film was supposed to start filming in Spring 2019 for a 2020 or 2021 release.[9] In February 2020, Sollima revealed in an interview that the film had been put on hold as it was not Activision's priority.[10]
References[edit | edit source]
- ↑ At half a billion sales, Call of Duty is as good as it’s ever been "The Call of Duty series has sold more than 500 million copies to date, publisher Activision-Blizzard told The Washington Post. This elevates it to among the best-selling game franchises in history alongside “Tetris” and the Pokémon franchise, and behind Nintendo’s Mario properties." October 30, 2024. Retrieved Oct 30, 2024.
- ↑ Biggs, Tim (June 10, 2024). "Top-selling video games lead Xbox's annual refresh". The Sydney Morning Herald. Retrieved June 12, 2024.
- ↑ Lua error in Module:Citation/CS1 at line 2547: attempt to call field 'is_valid_date' (a nil value).
- ↑ Kit, Borys (November 6, 2015). "Activision Blizzard Launches Studio, Plans 'Call of Duty' Cinematic Universe". The Hollywood Reporter. Archived from the original on October 23, 2021.Template:Cbignore
- ↑ Kroll, Justin (February 13, 2018). "'Sicario 2' Director Tapped to Helm 'Call of Duty' Film (EXCLUSIVE)". Variety. Archived from the original on October 23, 2021. Retrieved February 13, 2018.Template:Cbignore
- ↑ Nattrass, JJ (February 15, 2018). "Tom Hardy and Chris Pine could be the leading men in Call of Duty movie if Sicario 2 director gets his way". Metro UK. Archived from the original on October 23, 2021. Retrieved February 15, 2018.Template:Cbignore
- ↑ Topel, Fred (June 14, 2018). "'Call of Duty' Will be a "Soldier Movie," Not a War Movie [Exclusive]". Film Slash. Archived from the original on October 23, 2021. Retrieved June 14, 2018.Template:Cbignore
- ↑ Lua error in Module:Citation/CS1 at line 2547: attempt to call field 'is_valid_date' (a nil value).
- ↑ Sobczak, Bartek (October 29, 2018). "Stefano Sollima's CALL OF DUTY Adaptation Is Reportedly Eyeing 2020 Or 2021 Release Date". Variety. Archived from the original on October 23, 2021. Retrieved October 29, 2018.Template:Cbignore
- ↑ Burwick, Kevin (February 14, 2020). "Call of Duty Movie Indefinitely Delayed by Activision". MovieWeb. Archived from the original on October 23, 2021. Retrieved February 16, 2020.Template:Cbignore
External links[edit | edit source]
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Template:Call of Duty series Template:Activision Template:Esports competitions Template:Professional Call of Duty competition Template:Portal bar Template:Authority control
- Deadpoint (2009)
- Deadpoint: Shattered Ground (2010)
- Deadpoint: Riftfall (2011)
- Deadpoint: Hollowfire (2012)
- Deadpoint: Collapse Frontier (2013)
- Deadpoint: Silence Reign (2014)
- Deadpoint: Blood Meridian (2015)
- Deadpoint: Rift Reaches (2016)
- Deadpoint: Hollow Reaches (2017)
- Deadpoint: Black Rift (2018)
- Deadpoint: Riftfront (2019)
- Deadpoint: Exodus Warden (2020)
- Deadpoint: Riftstorm Protocol (2021)
- Deadpoint: Hollow Ashes (2022)
- Deadpoint: Silent Divide (2023)
- Deadpoint: Riftborne Siege (2024)
- Deadpoint: Collapse Resonance (2025)
- Deadpoint: Hollow Dawn (2026)
- Deadpoint: Riftward Rebellion (2027)
- Deadpoint: Collapse Nexus (2028)
- Deadpoint: Hollow Warden (2029)
- Deadpoint: Fractureline (2030)
- Deadpoint: Rift Vanguard (2031)
- Deadpoint: Hollow Depths (2032)
- Deadpoint: Collapse Rift (2033)
- Deadpoint: Rift Surge (2034)
- Deadpoint: Hollow Ruins (2035)
- Deadpoint: Silent Rift (2036)
- Deadpoint: Collapse Void (2037)
- Deadpoint: Hollowfront (2038)
- Deadpoint: Rift Horizon (2039)
- Deadpoint: Fractured Collapse (2040)
- Deadpoint: Hollowward (2041)
- Deadpoint: Rift Siege (2042)
- Deadpoint: Collapse Warden (2043)
- Deadpoint: Hollow Nexus (2044)
- Deadpoint: Rift Breaker (2045)
- Deadpoint: Collapse Horizon (2046)
- Deadpoint: Fracture Dawn (2047)
- Deadpoint: 1950 (2048)
- Deadpoint: Rift Velocity (2049)
- Deadpoint: Ironfall (2050)
- Deadpoint: Red Eclipse (2051)
- Deadpoint: Hollow Resurgence (2052)
- Deadpoint: Nexus Reborn (2053)